Healers
are servants of good who use their powers to aid the sick, weak, and
injured. Their powerful healing magic is often the difference between a
group’s victory or defeat. Healers are one of the four starting Classes
available during Character Creation, but anyone can train in the art of
Healing under the kindhearted guidance of Juvania. Since these white
magic masters heavily rely on their Intellect, Endurance, and Luck
stats, the best Healers often equip themselves with Wizard, Lucky, and
Healer Enhancements.Base Stats
Strength: 28
Intellect: 104 Endurance: 94 Dexterity: 35 Wisdom: 35 Luck: 52 |
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Skills
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Auto Attack
Rank Needed: 1 Mana Cost: 0 Mana Cooldown: 2 Seconds Type: Physical Description: A basic attack, taught to all adventurers. Note: Deals 100% weapon damage |
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Healing Word Rank Needed: 1 Mana Cost: 30 Mana Cooldown: 6 Seconds Type: Magical Description: Heals a friendly target for a large amount immediately, and up to 3 additional nearby targets for a smaller amount. Applies Radiance to the first target, healing for an additional amount over 16 seconds, and restoring some mana to the caster when the target takes damage. Note: You will be attacked if you heal a player that is in combat. |
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Heart Beat Rank Needed: 2 Mana Cost: 12 Mana Cooldown: 2 Seconds Type: Magical Description: Deals 10% of current HP plus moderate magical damage to the target. |
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Energy Flow Rank Needed: 3 Mana Cost: 5 Mana Cooldown: 12 Seconds Type: Magical Description: Grants Mana to the caster each time the target takes damage for 12 seconds. Also applies Inhibition, reducing the target's damage by 30% for 8 seconds. |
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Clear Mind Rank Needed: 5 Mana Cost: 20 Mana Cooldown: 20 Seconds Type: Magical Description: Reduces friendly target's Mana cost by 50% for 10 seconds. |
Passive Abilities |
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Pure Hearted Rank Needed: 4 Type: Passive Description: Increases healing by 10% |
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Resolute Rank Needed: 4 Type: Passive Description: Damage taken reduced by 10% |
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