The Evolved Clawsuit
is an unexpected (and unwanted) gift to all the naughty beings of the
world. You spread more damage than cheer — and are incredibly good at
it. This Rare Member only class was only available during Frostval 2010,
hidden inside the Class Shaped Giftbox. Evolved Clawsuits are more well
rounded than their belly, boasting impressive Strength, Intellect,
Endurance, and Dexterity stats. These Clawsuits are most jolly when
equipped with Hybrid, Fighter, Wizard, Lucky, and Spellbreaker
Enhancements.Base Stats
Strength: 83
Intellect: 83 Endurance: 69 Dexterity: 69 Wisdom: 24 Luck: 17 |
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Skills
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Auto Attack
Rank Needed: 1 Mana Cost: 0 Mana Cooldown: 2 Seconds Type: Physical Description: A basic attack, taught to all adventurers. |
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Naughty Rank Needed: 1 Mana Cost: 20 mana Cooldown: 3 Seconds Type: Physical / Magical Description: A quick, damaging attack. Applies 'Naughty' debuff, making this attack stronger, stacking up to 4 times. If 'Nice' is present, it is replaced by Frostburn, a DoT effect on the target. |
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Nice Rank Needed: 2 Mana Cost: 20 mana Cooldown: 3 Seconds Type: Physical / Magical Description: A weak attack that heals the caster slightly. Applies 'Nice' debuff, making this attack stronger, stacking up to 4 times. If 'Naughty' is present, it is replaced by Holiday Cheer, a HoT effect on the caster. |
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Check the List Rank Needed: 3 Mana Cost: 40 mana Cooldown: 6 Seconds Type: Physical Description: If the target is Naughty, deals heavy damage and applies Lump of Coal, lowering the target haste. If the targets is Nice, applies Blitzen's Blitz, increasing caster haste and damage done while reducing damage taken. Does not consume 'Naughty' or 'Nice'. |
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Arctic Stamina Rank Needed: 5 Mana Cost: 50 mana Cooldown: 30 Seconds Type: Physical Description: Reduces your incoming damage by 30% and increases outgoing damage by 20% for 8 seconds |
Passive Abilities |
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Workshop Master Rank Needed: 4 Type: Passive Description: Increases STR and INT by 10% |
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Spiked Nog Rank Needed: 4 Type: Passive Description: All damage taken is reduced by 10% |
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