Rabu, 05 Desember 2012

Witch Class

Witches are passionately devoted to improving the condition of the world around them. They are the Good Witches of AdventureQuest Worlds, arriving by moonlight during Lore’s first ever Mogloween. This incredibly Rare Class was only available in Mystcroft during the 2008 Mogloween season, selling for an astronomical amount of 100,000 Gold! Since these magic maidens heavily rely on their Intellect, Endurance, and Luck stats, Witches often equip themselves with Wizard, Lucky, and Healer Enhancements. Happy Mogloween!

Base Stats

Strength: 28
Intellect: 104
Endurance: 94
Dexterity: 35
Wisdom: 35
Luck: 52
Witch

Skills

AutoAttack
Auto Attack
Rank Needed: 1
Mana Cost: 0 Mana
Cooldown: 2 Seconds
Type: Physical
Description: A basic attack, taught to all adventurers. 
healing Healing Word
Rank Needed: 1
Mana Cost: 30 Mana
Cooldown: 6 Seconds
Type: Magical
Description: Heals a friendly target for a large amount immediately, and up to 3 additional nearby targets for a smaller amount. Applies Radiance to the first target, healing for an additional amount over 16 seconds, and restoring some mana to the caster when the target takes damage.
Note: You will be attacked if you heal a player that is in combat.
 heartbeat Heart Beat
Rank Needed: 2
Mana Cost: 12 Mana
Cooldown: 2 Seconds
Type: Magical
Description: Deals 10% of current HP plus moderate magical damage to the target.
 EnergyFlow Energy Flow
Rank Needed: 3
Mana Cost: 5 Mana
Cooldown: 12 Seconds
Type: Magical
Description: Grants Mana to the caster each time the target takes damage for 12 seconds. Also applies Inhibition, reducing the target's damage by 30% for 8 seconds.
clearmind  Clear Mind
Rank Needed: 5
Mana Cost: 20 Mana
Cooldown: 20 Seconds
Type: Magical
Description: Reduces friendly target's Mana cost by 50% for 10 seconds.



Passive Abilities

Passive Pure Hearted
Rank Needed: 4
Type: Passive
Description: Increases healing by 10%
Passive Resolute
Rank Needed: 4
Type: Passive
Description: Damage taken reduced by 10%

Warlord Class

Warlords have mastered the art of battle. Simple, direct, and effective, Warlords wreak havoc with hand-to-hand combat and are quite durable. Warlords were once brutal Warriors who ruthlessly trained with the ironfisted Thok. Only a few select Warriors are worthy of upgrading into Warlords. These melee masters heavily rely on their Strength, Endurance, and Dexterity stats, so most Warlords arm themselves with Fighter, Thief, and Lucky Enhancements.

Warrior Base Class Upgrade

 Location: Thok's Upgrade Shop
Price: 5,000 Gold
Sellback: 1,250 Gold
Requirements: Requires Warrior Class, Rank 5
Warlord

Skills

AutoAttack
Auto Attack
Rank Needed: 1
Mana Cost: 0 Mana
Cooldown: 2 Seconds
Type: Physical
Description: A basic attack, taught to all adventurers.
Note: Deals 100% weapon damage
Strike Decisive Strike
Rank Needed: 1
Mana Cost: 20 Mana
Cooldown: 2 Seconds
Type: Physical
Description: A powerful strike dealing 150% weapon damage.
Strike Imbalancing Strike
Rank Needed: 2
Mana Cost: 30 Mana
Cooldown: 10 Seconds
Type: Physical
Description: A precise blow which stuns your opponent for 4 seconds.
Notes: Deals 40% weapon damage
PreparedStrike Prepared Strike
Rank Needed: 3
Mana Cost: 20 Mana
Cooldown: 15 Seconds
Type: Physical
Description: Your next two auto attacks taken within 5 seconds will be powerful critical hits which cannot be avoided.
Notes: Deals 115% weapon damage.
Shield  On Guard
Rank Needed: 5
Mana Cost: 30 Mana
Cooldown: 30 Seconds
Type: Physical
Description: Challenge your opponent, dealing 75% normal damage, and taking 50% damage from all sources for 10 seconds.



Passive Abilities

Passive Agression
Rank Needed: 4
Type: Passive
Description: You deal 10% additional damage with physical attacks.
 
Passive Resolute
Rank Needed: 4
Type: Passive
Description: Damage taken reduced by 10%

Vindicator Of They Class

The Vindicator of They is a powerful magical warrior using skills named after They Might Be Giants songs and lyrics. This Class fares best during solo battles. Through arduous battling and a perilous journey, only those who have defeated the Collector and vindicated They Might Be Giants are worthy of calling themselves a Vindicator of They! In exchange for 90 Tokens of Vindication, or an offering of 2,000 AdventureCoins, you too may become a Vindicator of They. Because this well-rounded hybrid class has impressive Strength, Intellect, Endurance, and Dexterity stats, Vindicators of They fare well when equipped with Wizard and Lucky Enhancements.

Base Stats

Strength: 83
Intellect: 83
Endurance: 69
Dexterity: 69
Wisdom: 24
Luck: 17

Vin of They

Skills

AutoAttack
Auto Attack
 Rank Needed: 1
Mana Cost: 0 Mana
Cooldown: 2 Seconds
Type: Physical
Description: A basic attack, taught to all adventurers.  
Taster Super Taster 
Mana Cost:
15 Mana
Cooldown: 5 Seconds
Type: Magical
Description: Summons a Super Taster to bite your foe, causing a DoT and slowing your enemy for 6 seconds.
Half I Just Want Your Half
Rank Needed: 2
Mana Cost: 20 Mana
Cooldown: 3 Seconds
Type: Magical
Description: Take a small amount of you foe's life force and heal yourself for a small amount.
Rock We Want A Rock
 Rank Needed: 3
Mana Cost: 20 Mana
Cooldown: 10 Seconds
Type: Magical
Description: Petrify your opponent for 4 seconds but applies a DoT to you.
Gas  Mass Of Incandescent Gas
 Rank Needed: 5
Mana Cost: 30 Mana
Cooldown: 10 Seconds
Type: Magical
Description: Create a tiny SUN causing massive damage. Applies a DoT and reduces the damage the enemy does for 10 seconds.

Passive Abilities

Passive I've Got A Fang
Rank Needed:
4
Type: Passive
Description: Increase Damage Output by 20%
Passive Hot Cha
Rank Needed:
4
Type: Passive
Description: Increase Haste by 20%
Passive Can't Keep Johnny Down
Rank Needed: 10
Type: Passive
Description: Randomly, on hit, fully refills your mana.

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Vampire Class

Vampires are quick-moving, deadly fighters that arose during Lore’s first ever Mogloween. This incredibly Rare Class was only available in Mystcroft during the 2008 Mogloween season, selling for an astronomical amount of 100,000 Gold. For those very few and very lucky adventurers who are Vampires, be aware of your high Dexterity, Endurance, and Strength stats. Equipping yourself in Thief and Lucky Enhancements will allow you to sink your teeth into your enemies—literally!

Base Stats

Strength: 69
Intellect: 17
Endurance: 76
Dexterity: 115
Wisdom: 35
Luck: 35
Vampire

Skills

AutoAttack
Auto Attack
Rank Needed:
1
Mana Cost:
0 Mana
Cooldown:
1.5 Seconds
Type:
Physical
Description: A rapid attack studied only by a reclusive few.
Note: Deals 100% weapon damage
VipersKiss Viper's Kiss
Rank Needed: 1
Mana Cost: 20 Mana
Cooldown: 3 Seconds
Type: Physical
Description: Instantly causes 50% weapon damage, apply a poison dealing additional damage over 10s.
Notes: Deals 66% weapon damage, moderately ranged.
 OpportunityStrike Opportunity's Strike
Rank Needed: 2
Mana Cost: 10 Mana
Cooldown: 4 Seconds
Type: Physical
Description: Deals damage based on how much time is left on your application of Viper's Kiss. (less time means higher damage)
Note: Deals 133% weapon damage without Viper's Kiss DoT present.
Stiletto  Stiletto
Rank Needed: 3
Mana Cost: 20 Mana
Cooldown: 60 Seconds
Type: Physical
Description: Deals moderate damage, and applies Concealed Blade, causing your attacks to do more damage the lower your target's HP are (if below 40%) for 20 seconds.
Note: Deals 106% weapon damage on impact.
Footwork  Footwork
Rank Needed: 5
Mana Cost: 25 Mana
Cooldown: 30 Seconds
Type: Physical
Description: Increases haste and chance to dodge by 30% for 15s.
Note: Stackable



Passive Abilities

Passive Elusive
Rank Needed: 4
Type: Passive
Description: Dodge chance increased by 15%
Passive Incisive
Rank Needed: 4
Type: Passive
Description: Critical chance increased by 15%

Undead Slayer Class

Wield the Light to save those trapped by the Darkness! UndeadSlayers absorb spirit orbs from undead enemies and use that spirit power to improve their ability to defeat the Undead. As an UndeadSlayer, you free the souls of those unwillingly trapped by the agents of Evil. Face down your foes, knowing that you have the power of Light, Might and Right on your side. Only those who have proven their worth in Doomwood with a Rank 10 Reputation may be worthy of calling themselves an UndeadSlayer. You may also buy the UndeadSlayer Class for 2,000 AdventureCoins in the Doomwood Rep Shop in the Lightguard Tower. Because of their high Endurance, Strength, and Dexterity, the most famous UndeadSlayers arm themselves with Fighter and Lucky Enhancements.

Base Stats

Strength: 94
Intellect: 17
Endurance: 104
Dexterity: 76
Wisdom: 35
Luck: 21

Undead Slayer

Skills

AutoAttack
Auto Attack
 Rank Needed: 1
Mana Cost: 0 Mana
Cooldown: 2 Seconds
Type: Physical
Description: A basic attack, taught to all adventurers. Note: When attacking undead monsters, Spirit Power is gained
Exorcize Exorcise
 Rank Needed: 1
Mana Cost: 10 Mana
Cooldown: 2 Seconds
Type: Physical
Description: A powerful spirit attack, damage enhanced by spirit power. More effective against undead.
Spirit of Healing Spirit of Healing
Rank Needed:
2
Mana Cost: 20 Mana
Cooldown: 10 Seconds
Type: Physical
Description: Heal yourself with spirit power. Amount healed increased with spirit power.
Vorpal Strike Vorpal Strike
 Rank Needed: 3
Mana Cost: 10 Mana
Cooldown: 5 Seconds
Type: Physical
Description: A strong attack enhanced by spirit power.
DragonLance  Dragon Lance
Rank Needed: 5
Mana Cost: 30 Mana
Cooldown: 30 Seconds
Type: Physical
Description: The UndeadSlayer's ultimate attack. Requires at least 20 Spirit Power to use. Consumes ALL Spirit Power.

Passive Abilities

Passive Rejuvenation
Rank Needed:
4
Type: Passive
Description: Increase Endurance by 15%
Passive Blessed Speed Burst
Rank Needed:
4
Type: Passive
Description: Increase Haste by 10%
Passive Spirit Surge
Rank Needed: 10
Type: Passive
Description: Small chance that using one of your skills other than Auto-Attack may result in instantly maxing out your Spirit Power.

Troll Spell Smith Class

The trolls are masters of magics and logic. The Troll SpellSmith has mastered these arts to give them a major advantage in battle. For Trolls, magic is not just a weapon—it’s every tool that they need and the SpellSmith has a spell for any situation. Only those with a Rank 10 Troll Reputation may be worthy of calling themselves a SpellSmith, or you may buy your way into this Class by donating 2,000 AdventureCoins to Sokrakiis in BloodTusk Ravine. Since these magical masters heavily rely on their Intellect, Endurance, Luck, and Wisdom stats, Troll SpellSmiths equip themselves with Wizard, Lucky, and Spellbreaker Enhancements.

Base Stats

Strength: 21
Intellect: 115
Endurance: 69
Dexterity: 38
Wisdom: 52
Luck: 52
Troll Spellsmith

Skills

AutoAttack
Auto Attack
Rank Needed:
1
Mana Cost:
0 Mana
Cooldown:
2 Seconds
Type:
Physical
Description: A basic attack, taught to all adventurers.
Energy Arc Energy Arc
Rank Needed:
1
Mana Cost: 35 Mana
Cooldown: 10 Seconds
Type: Magical
Description: Calls on the power of electricity to arc from one foe to the next, slowing all of their attack speeds.
 Frost Flame Frost Flame
 Rank Needed: 2
Mana Cost: 25 Mana
Cooldown: 5 Seconds
Type: Magical
Description: A freezing fire that will cause moderate ice damage and slow your enemies with a chance to stun them.
Focus Energy Focus Energy
  Rank Needed: 3
Mana Cost: 0
Cooldown: 16 Seconds
Type: Magical
Description: Convert your own energy into mana but slows your attack and lowers your damage for a while.
Weakness  Weakness Sigil
Rank Needed:
5
Mana Cost: 20 Mana
Cooldown: 5 Seconds
Type: Magical
Description: Stacks up to 5 times. Heals you for a little bit, increases the effectiveness of all other skills and increases your chance to crit on your foe with each stack.



Passive Abilities

Passive Empower
Rank Needed: 4
Type: Passive
Description: Magic Damage increased by 10%
Passive Shift Fate
Rank Needed: 4
Type: Passive
Description: Crit Rate increased by 10%
Passive Troll Control
Rank Needed: 10
Type: Passive 
Description:
Random chance to double your attack speed for 10 seconds.